this game tastes like sponges and ice cream put into a blender. spoons and napkins not included.
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controls
  • z: accept
  • x: back/cancel
  • c: menu
  • arrow keys: movement
strategy tips, tricks, and details
  • status effects are very useful! these include:
    • bleeding (HP loss)
    • burning (HP loss)
    • blessed (HP gain)
    • broken (lower defense)
    • charmed (lower attack)
    • hyped (higher critical hit rate)
    • aura (higher accuracy/dodge rate)
    • oily (weak to fire, but higher dodge rate)
    • wet (weak to electricity, but resistant to physical)
    • charged (weak to water, but higher attack)
    • stunned (can't act)
  • combat runs on the "press-turn" system, which rewards you with extra actions for hitting critical hits/weaknesses while removing some if you miss an attack
  • you can trade souls (acquired from killing enemies) for new skills by talking to someone at a bar close to the respawn area
  • your whole party shares the same level and XP points, including friends you haven't found yet
  • each stat does something unique:
    • strength (STR) increases physical damage
    • magic (MAG) increases magical damage (fire, water, electricity)
    • defense (DEF) reduces incoming damage
    • luck (LUC) boosts all randomness in your favor, including status effects, critical hits, dodging, and missing
credits

the majority of art/sound/code was created by myself during the jam period, although i used CC0 resources like Freesound and Godot shaders. some assets were created before the jam period (by myself).

this game was heavily inspired by yume nikki (the source of the character "mado"), hylics, and lisa: the painful, so check those out too!

you can find the game's source code and assets on its open-source repository. thank you for playing!

Download

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windows.zip 45 MB

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